Heroes adventurous with unbroken pasture
Aijai, how to nostalgic moods during Koikka's demonstration video, when the saws familiar with the predecessor echoed for the first time. DYING LIGHT SOUND SOURCE TO RIAR A TRUE TIME. A rare add-on, the following, was still the main game better. With the predecessor, the expectations were large for the DYING LIGHT 2: Stay Human -Unne. A successful publication is, of course, in question, even though the adventure of Techland's six years goes on some matters before.
- Avara World invites
- one hand is washing another
- The battle, atmosphere and panicking
- good harrowing experience
It was not me! I mentioned by the side: That bulkhead looks quite artistic in the middle
the floor of the floor. In the middle of the image, the warning signs show that the enemies are at the hearing distance.
Avara World invites
Adventure starts in practice from non-nobody's land, from the middle of nature. Summer day is brightest, one friendly figure will take contact to be called. Learning of basic functions begins at the same time, comfortable parking memories return to mind. I am amusingly the first bigger climbing point to produce a sparkling difficulty, getting annoyed to fly. In some miracle's gap to a climbing goal. Immediately in the tip, a new, useful skill: a survival instinct, which reveals the nearby loads. Parkour points closely click on the screen at regular intervals, reminding me why dying light gaming is nice - the feelings of success and progress are constantly present. Prostagonist Aiden Caldwell's voice opens up robbery, ounces and other sounds and other loudspeakers in the first place, to almost see almost seeing his face's flickering vessels in imaginations, but everything gets used to.
As a couple of civilization - if you can talk about - after arrival, the reception is anything but warm, but Aiden has good luck when the Hakon's Head will save him from death. Shortly, you can reach a familiar and safe open environment and the free movement area where the activity does not have to apply for. In the game's internal time has elapsed 15 years ago Harran's patterns, and now the pilgrim valve leading main character spins only one idea: he is looking for MIA sister. In search of the quests to progress to the Savo of Aiden, there is an intelligence, talking to people, talking to people, roots, role-playing character and naturally wandering live bodies. Although the apocalyptic world seems to be even too relaxed compared to nightly research trips.
Cable car sliding is a quick way to proceed in certain situations. At the same time it creates a moment
Inhalation of the breath of the breath when breathing the neck.
one hand is washing another
DYING LIGHT 2: Stay Human typically offers situations that talk to other citizens who may provide useful information on the service or provide more chewing for example in the form of lateral tasks. However, often noticed and typically typically drifted from the situation and place to another attracting another matter. I just could not leave the survivors of unbeatable scratching, leaving the spraying of the sproutless, not to catch up with or from the back of a female sound of the background. In response, I got a lot of Combat points, pockets full of lots of lots sold to merchants and support weapons, but the approaching night forced to seek to seek a safe port. In theory, the facial edges should have eyeballs intended for horses to keep the goal. This is certainly a good thing, because I belong to the players who appreciate the great number of games without wanting to rush straightforward with the main story.
There has been a particularly gratifying to note that even small tasks has invested in a good way. The traditional "get from point A to the object and bring it to B" -tehtävätyyppiä seen only rarely and unexpected turns following another. Add frosting adventure will give the choices made by the player, because some of the lines in discussions guided by the flow of the story and its twists and turns. Fewer parts in English or mostly passing by Lorea conversation options are marked with yellow color promotes the story line of speech. Similar small details aplenty, and the novelty of the game is included in a very good instruction plates in front of the entry of new cases. The design of the game is well catered for also wanting adventurers kasuaalimman experience, the menu can be found in a number of activities to facilitate the operations. These include, for example, in the automatic transmission of the art of parkour, falling from the edge of the block and an automatic aiming combat situations. Of course, the difficulty level of options is extensive. One minus should be mentioned: new album features the menus suffering from small hiccups when switching between tabs.
It is possible to explore the world useammankin sierainparin fun, multiplayer action as an important aspect, especially in demanding operations. The same areas koluavat players will be able to send requests for help sos-like invitations to others in the hope of further confirmations. In this case, death is not necessarily final, where the team crashed Comrade there is time to revive within 20 seconds. After three deaths, however, the output takes place in the nearest safe port. Follow the game is fairly well available, but this is true for Forrest Gump heard in the film the truth: life is like a box of chocolates, you never know what you will get. For that I am genuinely pleased that a multiplayer game became a part of the post-graduate. It was right after good memories.
Aitorin look is justly severe. However, a glimmer of hope to live under Juron outer shell,
because Aidenin input is needed in the role of problem solver.
The battle, atmosphere and panicking
As already intimated a little, the darkness works so well. Dark buildings, subway stations, operated at night to life-threatening creatures and also sometimes strict time limits set Aidenin at its best between the wood and bark. Aiden namely related to migratory among the corpses, if it has to be in the dark for too long. Calculation of the sun or the dark area Stepping warn the players with a small sound signal at the beginning of the clock is ticking towards zero. Along the incident, for example, can prolong ultraviolettisienillä or violet light glowing rods, but the excitement and the atmosphere are at their best, especially running out of time and harassing the enemy when your hands are shaking a locked door tiirikoitaessa. Not to mention the nocturnal migratory hunter-baddies. Sometimes it's nice to still indulge in the middle of viholliskatrasta and launch a witch hunt, aim to prey hefty pot of parkour and combat-points. Some of the tasks is also tied in the night time when the strategic areas are less dangerous.
Hazards sense of wishing to also sneaking around in the shadows, as well as the big boss level körmyjä is available, which can be reached in earnest opened to try additional character skills. The ability of wood wider opening still requires a lot of testing, is definitely worth the action into execution. The battles will be much more meaningful when manages to concatenate multiple functions in a row. And let's not forget about them, perhaps the worst wolves in sheep's clothing, as the two-legged characters can equally be so cantankerous than helpful. Twists and turns are therefore comfortably served, where the personage of interest.
Yökukkujia or drunken, trying to find their way home in the darkness of the night shady?
At night, the atmosphere aplenty, the risk of vaaniessa shadows shelter. The atmosphere of the game collection
big points by.
good harrowing experience
Although I was left a little to miss some things seen with its predecessor, such as blood-thirsty panting, running zombies or particularly interesting characters, so the whole is very successful. Reforms and changes in Dying Light 2: Stay human Game Cube is chosen with taste, the story will tear easily view, and the creation of the night, despite the limitations of the research tourism in dark quarters and the ground above and below the tastes of the most rewarding. Someone might say that "while one zombipeli", but this point is pulled for the right strings. Externally, it might be expecting a little better, but you have to remember that the game was released, as well as the current console generation, limiting pre-development slightly. As such, it is a horror and roolipelielementeiltään, atmosphere, tarinaltaan and tractive force so great bungle that the couple wants to return to again and again. From the technical side the game had a slightly green fruit upon arrival, but the updates, is - once again, one might say - been a lot of improvements achieved.
Eagerly waiting for the ice, the game is received equally great additional content, what Techland-house of games offered last time. Recommended for all type of game lovers.
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