Additions of update 33

Update 33, Free Pout All, will be applied to the servers at the same time as the first DLC of the year, Ascending Tides. This will make changes on several points of the game.

To begin, it will affect the fights, on two axes.

The first will focus on adapting skills to your statistics. Until now, several skills and weapons adapt either to your maximum magic magic and magical damage, either to your maximum strength and weapons damage. From the update 33, these restrictions will be lifted, and the skills / weapons concerned will adapt dynamically to your highest offensive statistics (whether magic type or vigor type), this in order to offer More freedom of choice to players.

This change will also apply to major prophecious / wildcare bonuses as well as witchcraft / brutality. Note that they plan to merge these bonuses in the future, but that it will take time.

The second axis will concern the modification of certain skills. Part of them suffer from anomalies that will be corrected by this update, but the main change will aim the least used skills by the players who will be modified to make them more attractive, including their extensionized duration or their increased power.

Your Build WILL CHANGE In ESO Update 33! Here's WHY!!

The update 33 will also concern the system of success.

In a concern for optimizing the database, making it possible to improve the performance of the game, most of the successes will now be shared by all the characters of the same account; So, if you get a success on one of your characters, it will be obtained by all the characters in your account (with a few exceptions). It will also apply to securities related to these successes.

Attention, so that this applies, you will need to connect at least once each of your characters after deploying the update.

Linked to this change (even if, personally, I do not see the report...), it is indicated that the reputation of the Indomatable will increase by finishing quests in the dungeons to 4 players or by performing daily quests of the Indomatables (compete These daily quests will give more reputation than currently).

Once is not custom, PVP players will not be totally left out. Indeed, 3 new sets of armor (crying cry (light armor), slice and size (average armor) and will have weakening (heavy armor)) will be available, and will give effects related to PVP game. It will be possible to obtain them via the rewards for the worthy.

A new Exclusive Armor Style (Dragon Beerserker) will also be available from PVP 20, against such Var stones.

Finally, a new assistant, allowing to disassemble objects without going to the craft workshops in town will be on sale in the crown shop (probably, like other assistants, at the prohibitive price of 5000 crowns).

The update 33 will arrive at the same time as the DLC Ascending Tides, March 14, 2022 on PC, Mac and Stadia and March 29, 2022 on PS4, PS5 , Xbox One, and Xbox Series S / X.

Official articles:

The Combat designer Alec Verish and his team explain the evolutions planned as part of the update 33.


Hello everyone,

Today, the Fighting Team would like to formally wish you a 2022 welcome by offering you a glimpse of what awaits you in combat in the first update of the year! We closely followed all the adjustments made during the year 2021 and we are relatively satisfied with the way the game has evolved in terms of combat, expression of the characters and freedom of choice of archetypes. We are determined to continue this work until the end, where it counts the most.

In Update 33, the changes aim to ensure that almost all your skills are dynamically adapting to your highest offensive statistics, when relevant. Like what we did for passive and sets of objects, we want you to feel free to choose a skill or a weapon based first and foremost on the play mechanisms and the possibility of expression that it offers you, with the least restrictions possible. This means that any capacity that adapted exclusively to magic damage and maximum magic will now adapt to your arms damage and maximum strength, and vice versa. We want to preserve many game styles by limiting the frequency of use of these skills by their cost and less depending on their powers or statistical profile you have chosen.

Bonuses as major prophearance and major savagery will also have a double source, as well as brutality and witchcraft. In the long run, we plan to simply merge these bonuses to reduce the number of names and effects you have to worry about, but this involves a lot of work behind the scenes; So it may take some time before we are able to do it.

In addition to the pursuit of this hybridization, we have also reviewed many skills and reflected some of their features, ensuring that those that are not used as often receive a little visit to make them more in accordance with others. skills of the same type. This is added to the usual bug fixes and upgrades of the back-end as well as the identification of off-standing skills or assemblies requiring rebalancing. Some of these anomalies are more important, such as the new powerful shield functionality treated as a percussion attack, or the newly tapered javelot functionality, so tapered indeed that it was spinning through st1. However, most adjustments are not so tap-ease or important. Most bring improvements in quality of life rather as the extension of certain durations for easier use, or a dynamic adjustment scale. For example, the evolutions of the lotus flower give you the choice between getting more care in general or a much longer duration to avoid microamanagement.

And here for the changes made to the fighting by this update! Although the number of changes are far from negligible, with the hybridization work we have already done in the past, we hope that it will happen more smoothly than lately. Our goal is to open the door to more freedom in the construction of your archetypes and game diversity. We are aware that for some players these changes will be synonymous with time and effort to reoptimize their configurations, but we are convinced that long-term benefits are worth it. Thank you for having read and look forward to seeing you all in Tamriel!

You can find this letter and talk with your gambling classmates in our official forum. These changes, corrections and enhancements that are part of the basic game update 33, they will be free for all eso _ players. As always, the fighting team is still delighted to know what you think about these future changes. Have fun !

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Warning: Can only detect less than 5000 characters

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