[Jump -Up G] 'Metal Unit' developer created an neglected RPG

In January last year, there is a domestic indie game that appeared as a comet on Steam. The main character is the metal unit produced by the Zelis Noh Studio. In the early stages, the story was not enough due to the lack of a vast setting, and the unkind system did not cause a big repercussion, but the game continued to update for nearly a year, and now the overall evaluation of the steam is good enough to be changed to 'very positive' have. In fact, the metal unit has been sold more than 240,000 copies worldwide as of July.

Zelis Old Studio has brought a new game in almost a year and a half after the metal unit. It is a neglected mobile RPG 'World of Warfare: 1942 Battle Site (hereinafter referred to as World of Warfare)' based on warships. In fact, the company that has been making a package game all the time suddenly creates a mobile game, and it also makes a negative RPG based on ships. To listen to this, I met with CEO Kim Tae-hoon.

The testimony completed while searching for the blueprint

World of Warfare is a mobile game that mixes fleet development, naval simulation and neglected RPGs. Among the developers, there is a person who likes Navy Field, a representative work of strategy games based on ships. For the reason for adding RPGs, Kim Tae-hoon said, Because casual RPG materials tend to focus on fantasy, martial arts, and IPs, relatively small military enthusiasts have been alienated.

In fact, the material called Battle Sour is a very difficult material to deal with. This is because there are so many things to consider, not only in each ship's grade, but also for Io Radar, deck, torpedo, guns, and even aircraft or bombers. If you take it all out, it can be an overly casual game, and on the contrary, it can be a game with too heavy and high barriers to entry.

The developers did their best to find a balance in the middle. Once all the elements related to the appearance or composition of the ship were thoroughly produced through the testimony and the actual design. The ships that appeared in World War II actually appeared, and the amount of loads and guns were also followed by the actual ship. For example, there are six 16-inch three-long guns on a small transport, so if you buy a question of military enthusiasts, it does not occur in this game.

In addition, he also emphasized testimony in terms of content. It is a reproduction of various naval battles in World War II in the occupation content that replaces story mode. When you start the occupation mode, you will explain the situation at that time, and the player returns to that time and fights. Bismarck pursuit and the Atlantic Battle are currently available, and Normandy landing will also be added later. For reference, if you take a boat that fits your role in the actual battle at the time, you can obtain additional stats and clear the game more easily.

Battle and content are more casual

After paying attention to the testimony, the developers paid attention to the casual elements. First of all, it has made the complex elements that can be stressed for users, such as damage formula, combat power, and combat methods. A typical example is that the defense system is simply divided into decks and side gloves. The guns damage the deck as much as a method, and direct guns and torpedoes are damaged to the side gloves. The aircraft also deals damage to the deck, and a normal fighter attacks side gloves. The reason for adopting side views in 2D dot graphics is to give more intuitive justification to such a simple configuration.

In addition, growth content is composed of neglected automatic play so that it does not have to be in the player's position. The player can distribute the collected fleet development materials and experience to the short circuit and consider the collection and commerciality, and place the ship according to the stage or the enemy fleet they want to clear. In addition, you can enjoy the game by using the Admiral Skills that the player can use directly, or the item skills that are triggered even if they are still left.

The content is divided into dungeon farming using the neglected elements mentioned above, the occupation of the historical battle mentioned above, and the asynchronous PVP. In the case of PVP, it is a content that can obtain or grow liders and soldiers, which are elements that support fleet management and character collection elements. It appeals to military enthusiasts, but recent collection elements that have recently occupied important positions in the mobile game market.

** Until Military enthusiasts are convinced

The reason why this work was developed as a mobile game is that for small developers, mobile games have less capital than package games. It is said that the company lacks capital power for Gel's Oo Studios to produce two pieces of package games in a row. To this end, we decided to make mobile games with the concept of short-term sub projects. Kim Tae-hoon said, It was a mobile game that I made for the first time, so it was a bit coarse at first, but it was slowly completed.

The game is planning to start a pilot in Canada this summer. As there are many people living in Canada among the developers of the Zelis Old Studio, we are planning to improve the game with localization and further the completeness of the game. Kim Tae-hoon said, The goal is to increase the completeness to the level of military enthusiasts.

Kim Tae-hoon, CEO of the World of War Fair, said, There are many things that are still lacking, but we have fun with ourselves. I will definitely reward my fans.

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