Overwatch 2 played: The heroes are back!
Autor: miayuki
The beta of Overwatch 2 offers some interesting innovations that finally provide a breath of fresh air.
It is one up and down with Overwatch: Part 1 hardly gets updates, let alone new heroes or cards and overwatch 2 there was a long time - until you announced a beta in March. Since then, Blizzard has always presented small information and now we can finally get ourselves. Our conclusion in short: looks like overwatch, but it plays differently and that could not like that.
Team (um) educational measures
The largest and most direct change is undoubtedly the reduction in team sizes from six to five people. If you do not fall into the action by classic quick search (if it is still available for the release), teams are now only available one tank. This ensures that the fights do not take as long as in the first part. Although "not as long" is still an understatement: Due to the smaller teams, death already has a much greater impact, and if you have roadhog as your tank, you cannot even search for protection behind a barrier.
This may seem strange to long -established players, but the reduction of the teams is freshening up the game. The games are no longer so long. The times when the defenders could keep a close passage with ease because they simply entrenched themselves there are almost over. These changes take some getting used to and will certainly not be liked to do everyone, but we find them sensible. Overwatch 2 is still overwatch, but plays a good deal differently and, above all, more tactical.
Looking for new heroes
In addition to the well -known heroic team, Sojourn has finally (again) joined. She had been known for a long time, among others from the archive mission to Cuba, in the beta we can play her ourselves - if she manages to get the role of the Damage dealer. Unfortunately, Overwatch 2 has taken over the problem of long waiting times from part 1. With one tank less, it has even worsened again. It is to be hoped that this will improve until the release.
But back to Sojourn: thanks to her Shift ability, she is very mobile and can punch your weapon out of your slides pretty quickly. If she hits you with her attacks, she invites her alternative fire mode, which can carry one or the other hero with a single targeted shot into the hereafter. Perhaps the appearance is deceptive because we only played fragile supporters, but sojourn's damage is very high. Maybe Blizzard looks over it again.
Sojourn may be the only new heroine, but some of the old hands have also been polished. Not only that their appearance has been updated, some have even experienced smaller playful changes and orisa, doomfist, sombra and bastion a (almost) complete revision. For example, Orisa has lost her super booster, the barrier and her "stop" ability, for that she can now throw a spear, block it down with this projectile and throw back opponents and cut down abysses. With her new Ultimate, she can use opponents in a small area to set up massive damage, depending on how long you charge the ability.
Doomfist is a tank in Overwatch 2 that can almost completely negate damage thanks to projectile thanks to an ability. Sombra can now chop the opponent while it is invisible and its ultimate ability causes damage to the life of all opponents. Bastion has become more mobile: he can move in his gun form, which only holds a limited time, throw a grenade and when he activates his ultimate, he will become an artillery shooter with which you can fire three floors.
In addition, in Overwatch 2, every class, i.e. tank, women dealer and support, has a passive ability that share all heroes of the respective category: tanks are not so far back, but get less load for their ultimate if they are healed or Get damaged. Supporters heal passively if they have not been damaged for a short time (as was previously only the case with Mercy) and the damage distributors are happy about an increased running pace.
The changes are good and sometimes it feels that overwatch had 2 more new heroes than just sojourn. Only, as already mentioned in her case, Blizzard should screw a little on the balancing. Not only that due to a lack of protective shields due to the reduced tank content in every team, more damage flies around your ears. Some heroes are hardly played, at least in the beta. Especially with regard to the tanks, the beta testers seem to have three clear favorites: Orisa, Reinhardt and Doomfist. Two of them have experienced a revision and the third still has his barrier, which could definitely be an explanation. So far we have seen Winston, Zarya and Roadhog very rarely and we have to hope that this will change until the release. It would be a shame if the team size of changing some tanks would simply fall by the wayside because the team's sole support cannot keep up with the others. In addition, you feel a little overwhelmed as a supporter. The players divide more damage and take each other out of the game much more easily. Keeping about healing skills quickly turns out to stress and also in frustration.
new battlefields, new game variant
Compared to part 1, Overwatch 2 looks much more modern: menu and UI have been adjusted, buffs and debuffs are marked more clearly and the team overview looks much tidier (even if some values such as the target progress time are missing).
The cards were also screwed around diligently: in some cases the time of day has changed, which has an impact on the game. On some maps it is no longer as dark as before, in other cases the opposite effect has occurred, so that you may be able to sneak up to your opponents "under the protection of the night".
If you prefer the meaning of new places, the beta of Overwatch 2 has already had a lot to offer for you: recently it is going to New York, Toronto, Monte Carlo and Rome, more new locations may be in later beta tests, otherwise definitely for the release of Overwatch 2. On two of the four new cards, Rome and Toronto, you will find the new game mode "Push", in which the teams fight for a robot that pushes a barrier in front of them. If you manage to transport it to a checkpoint, you unlock a new spawn point for your team. If your opponents turn the tide, you lose this point and you have to move from your original start to the battle again.
Both cards offer both open areas as well as winding areas and flankers many ways to switch off lonely supporters. Thanks to the changing spawn points that ensure a fresh wind and the many options on the offensive, we have a lot of fun thanks to the changing spawn points. Let's just hope that there are other maps that support the mode.
assessment
Currently the opinions about Overwatch 2 are still a little apart: Is it justified if Blizzard sells it as a new game, or is it just a bigger patch for the first part? After all, there are the innovations in the PvP for all owners of the first part free of charge, especially since both games are linked. The changes are definitely good for over, even if it seems a little unbalanced for the moment and it is not clear whether all tanks can cope with the innovations.
It remains exciting, because there was already a first update that some problems have resolved, and according to Blizzard there will be other betas. Maybe we can also take a first look at the campaign in which many high hopes. Until then, we can only say: Finally something is happening at Overwatch and except for small balancing problems, the beta of the second part already cuts a very good figure. If you have long been a fan, you can look forward to sensible changes and fun new maps.
Now to the Overwatch 2 website!
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