The new approach to Gran Turismo 7 in the field of microtransactions does not happen well
During the long-term post-launching support of Gran Turismo Sport, Polyphony Digital has added countless new cars to the game, all all available for purchase individually at variable prizes. For Gran Turismo 7, the approach of microtransactions has changed, and some oppose it.
Basically, purchases in the game will now cease to buy more credits - the currency of Gran Turismo. On the PlayStation Store, you can spend $ 15.99 £ / $ 19.99 to receive 2 million credits, or less for lower cuts, of course. This means that instead of choosing the cars you want with your real money, you are actually at the mercy of the game economy. If there is a vehicle you want for 3 million credits, you will need either To gain them legitimately playing, either disburse money.
Obviously, it's no different from many other modern games, but it's still not great. Combined with some of the most desirable rides of the game running in and out of availability at the Legend Cars shop, it is understandable that some players are disappointed by this approach.
It should be noted that you do not have to spend extra money to go anywhere in GT7; The Deputy Chief Editor Liam Croft, who played the runner for consideration, ensures that he never felt short of credits during the game. You can definitely get the cars you want without touching the microtransactions - you will have to have Maybe just spend more time on the track to allow it instead.
Once again, it's a very common thing in the games nowadays, and Polyphony has already expressed its intention to take care of the game for a long time in the future. It would always be a live service game, and these microtransactions are an integral part - but do not get it hindered what is otherwise a fantastic race simulator.
What do you think of Gran Turismo 7 microtransactions? Do they bother you? Will you increase your credits to get your favorite cars faster? Give us your opinion in the comments section below.
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