New Weapon: New World Tromblon Capabilities Overview

We know, the March update of New World , including unblock a new weapon, Timbllon , which takes the shape of a rather slow but devastating firearm, boarding two charges before having to recharge (and up to three ammunition based on the choices of progress that will be made in the skill trees of the weapon). The studio Amazon Games unveils the Trouble on video - and on the MMORPG test servers.

New World BLUNDERBUSS! All Abilities + How to Craft One! As the rest of the arsenal of the MMORPG, the Trouble is accompanied by skill trees, supposing to make choices: containment (rather focused on the crowd control) or chaos (with its zone effect attacks).

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NEW WORLD Trouble Overview

the skill tree CONTAINMENT DE TOMBLON

The skill tree _ CONTAINMENT_ (containment) aims mainly to keep its target at the range of fire , or even reach it to the body to a body with a view of an end shot. The Containment tree has three active capacities: net shot (net), claw shot (claw shot) and azoth shrapnel shot (shot of azoth).

As the name suggests, Filet allows you to project a net on the target to slow down and inflict modest damage. By improving the capacity, the Cooldown can be reduced, inflicting a more severe slowdown and the damage is replaced by dowry (the target is poisoned). Claw takes the shape of a grapple that inflicts modest damage, immobilizes the opponent _ (root) _ before attracting it to oneself. By improving the capacity, the Cooldown is reduced, we take advantage of an improvement in endurance regeneration and if the shot is successful, the player enjoys an additional munition in the trombllation (three shots instead of two before duty. Reload). Finally, shot of Azoth allows you to shoot five cone projectiles facing yourself and repelling the opponents affected on a short distance. The improvement of the capacity increases the number of projectile (nine in total), on a large range, a reduced refill time and ultimately to add a bomb among the projectiles, which explodes with a zone effect.

The passive capabilities of the containment tree will increase the damage of the weapon, reduce the associated skills cooldown or to increase the number of projectiles drawn.

the skill tree CHOS TOMBLON

The skill tree Chaos rests more on the fact of inflicting heavy zone damage to many opponents. Again, the tree has three capabilities: splicitting Granada (fragmentation pomegranate), Mortar load (mortar load) and Blast shot (explosive shot).

The ability Granada to fragmentation allows you to shoot a grenade that explodes after a short duration to split into three mini grenades that disperse and explode to inflict damage. Improving capacity increases damage against healthy targets, increasing grenades projection speed or inflicting dowry (burning on affected targets). Mortar load transforms the mortar blind pulling heavy projectiles (and not balls): for 15 seconds or three shots, the character pulls a projectile that explodes to the impact that increases the damage of the weapon in a reduced area. Improving the ability of various _buffs, _ but also a fourth shot of projectile and increased damage for each projectile. Finally, explosive shot Generates a breath during the explosion that reverses the targets nearby but inflicts reduced weapon damage.

The passive capacities of the Chaos tree mainly allow to reduce the charging time of the weapon and increase its damage.

It is understood, the Trouble is aimed primarily at the tank's fierce players (thanks to its capacities for crowd controls) and DPS (direct damage or zone) and should be particularly useful in PVP - we know the Attraction of "crowd control / damage" combinations as part of clashes with other players.

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