Gran Turismo 7: Microtransactions provide for frustration with fans
GT fans had to wait five years on the new game, and after publication it looked as if the patience had paid off - Gran Turismo 7 is a great game and a strong return for the series. But then the disappointment was great.
On the game life "Metacritic.com", Gran Turismo 7 has a user score of 1.7 at the current time. More than 7,000 votes flow into this result - for Sony is a historical negative record, because never before, a Sony game was so badly rated. But why is the community upset so?
At this point was said that the gameplay of the racing simulation is fantastic. It has the potential to become the best racing game of the year, only the action on the route would be considered. But the big problem is that you do not even come to the slopes.
The developers of Polyphony Digital had great difficulties to provide a stable online connection for his players. Players spent more time in the days after the release of waiting as a game.
To do this, fans stumble over anniors such as the online forced: without internet connection or functioning servers can not even be played by career mode. This caused a lot of frustrity in the community, as the servers did not work and including most individual gaming content from Gran Turismo 7 suffered.
30 play lessons or 190 euros for a racing car
The greatest criticism of GT7 are probably the microstransaktions, which succeed the fans particularly bad. In Gran-Turismo games, a Ingame currency in the form of credits can be obtained after each dangerous event, with which you can unlock cars of different classes and brands.
A user of Metacritic.com writes: "In Patch 1.07, it made Polyphony just harder to earn Ingame credits by reducing the rewards for races, hoping to force people to pay true money. [...] Despite the many money greed decisions of Sony in this generation, this is a new low. "
A recent example is the McLaren F1 '94, which is only limited as a legendary vehicle only temporally in the shop. The McLaren costs 18,500,000 credits, which corresponds converted 190 euros, you would purchase the credits with real money.
Although the car can also be released, the sticking point here, however, is that you have to drive continuously and with perfect gameplay for about 30 hours. This would result in the 18,500,000 credits in the account. And all just to unlock a legendary racing car. Pay-to-Win can not be accused of Sony here after all, as the legendary cars have no significant advantage on the route. But that does not reduce the annoyance of the fans.
Sony risks the good reputation of the GT series
If you want to unlock the platinum trophy, which exists for 100% progress in the game, then every car has to be owned by the player. Since not every gamer wants to sacrifice his complete free time to drive every GT car, many remains for many only the way over the microtransaction. Accordingly, great is the frustration of the community that can be found in the dislike function in evaluation websites to be heard by the developers.
After all, Sony with the latest update makes a step towards the community, with 1 million credits apologize for the server problems. A nice gesture, which does not fix the big problem with the low rewards and high prices. Sony does not succeed, threatens a successful and long-celebrated game series finally to lose popularity.
WEADER GAMING News und Everything from the world of ESPORT is available on earlygame .
Comments
Post a Comment