Gran Turismo 7 in the test: Class winner with scratches in the paint

Gran Turismo 7 is the best SIMARCADE racing game, but there is still no disappointment.

If you feel like racing games that are demanding, but not too realistic, and not just a wide range of racing classes, but also a good career mode, has not been easy in recent years. Recently, Grid Legends appeared from Codemasters, which was well done well, but no highlight is. And before? Be it now the "Project Cars" title, the Grid of 2019 or Forza Motorsport 7, they all have their bigger quirks and if a bad ki does not belong to it, then it's a very dirt out of a single player experience (yes, we mean you, Grid). With Gran Turismo 7, Grid Legends now appeared directly to the next hope, at least for all owners of a PS5 or PS4. After the multiplayer-focused spin-off Gran Turismo Sport, the series returns to their roots and offers a comprehensive career mode. It nibbles nully at the joy of the good aspects of the game.

Grandiose physics

Let's start with the biggest strength of Gran Turismo 7: This game is pure driving pleasure! Yes, the driving physics in a Forza Motorport 7 is great, but the Japanese developer Polyphony Digitally trumps them clearly. In GT7, not only every car goes unique, the game is still relatively demanding if your various driving aids activates, the autopilot except. Even with ABS and traction control, it is more difficult to keep your own car on the route or even the ideal line than with comparable settings in the "competitor" for the Xbox One. Still in Gran Turismo 7, the differences between cars, which are actually intended for public streets, and real racing poles clearly out. While you can easily ride with the latter by curves at high speed, the former partially manages so lazy that most of them does not work. Generally: Dosed gas and brakes are the means for victory. Anyone who always gives full throttle in a Need for Speed ​​and puts full brakes will have a hard time.

The feeling of speed in Gran Turusimo 7 is in the cockpit view fantastic and on top of that, PS5 players look forward to the intensive use of the dualSense features. Thanks to haptic feedback, you feel like every bump. Besides, you always notice it in your hands, if you switch, and the adaptive triggers convey it wonderfully how hard it is, for example, to break heavily at a high speed. If you have a compatible steering wheel with Force Feedback, Gran Turismo 7 should be played with it, but everyone else will have a very active racing experience thanks to Duelsense Controller, especially as the general playability with the Gamepad is as good as ever in turn.

No rain in England? That's impossible!

Two damper can be found under the simulation aspects. One of them, the weak damage model, is not surprising, this aspect has never convinced in a Gran Turismo. Although there are mechanical damage (if they are capitalized for a race), which also credibly affect driving behavior, but the visible damage is reduced to a few dents and scratches, even after violent accidents.

The second disappointment is the weather system. And no, that has nothing to do with that the rain would be badly implemented in GT7. The opposite is the case: rain weather is simulated in several gradations and the wet on the track is dynamic, which ensures that over time forms a race line on which the water is a smaller problem than away from it. In addition, the whole thing is very credible on the driving physics. With soft sports or even rain tires on wet asphalt to be on the way, no sugar pocket is.

But the thing has two hooks: On the one hand, you will not see before starting a race, whether it can rain in its course if it does not pour in streams at the beginning. We had a case where we drove three out of five laps in dry weather and fought us into the top of the driver's field. Then suddenly it started to pour, our mature did not realize with the damp underground and so the story ended anything but successful for us. Point number 2: There are hardly any distances on which it can rain at all. OK, in a course like Willow Springs, which lies in the Mojave desert, is the comprehensible. But that on the two British routes Brands Hatch and Goodwood can not fall a single drop, is pretty weak. Hopefully Polyphony is enough for rain-simulation by updates still for just these and other courses.

Big, but Biedere career

The heart of Gran Turismo 7 is the great innovation over Gran Turismo Sport, but within the main row is no innovation: the career mode. As in the very old parts (until GT4), a world map forms the main inst of the game for almost all contents of the game. From here, for example, you get to the used car dealer, in which you initially buys you for a maximum of 20,000 credits your first cars. That this is a pretty slow model, with the other mutti (or dad, we do not want to drift in clichés) to shop, goes by itself. Gran Turismo 7 does not jump on the train of a Forza Horizon 5 To put a sportswiller in the garage right at the beginning. Instead, you are working slowly up. Proper race car cost many credits and until you earned them, take a lot of hours. That's exactly how it should be because that creates a much better sense of progress as if you could just boare the asphalt after two hours with a Ferrari.

The career itself will deal with you a few hours. The focus is on the menu cards of the so-called "GT Café". They are, so to speak, your main missions that work in a linear order and approach almost all aspects of Gran Turismo 7. While it is about to drive certain races in order to get certain cars, but for example, it will also be applied to try the Scapes mode in which your chic photos of your car makes you ahead of various backgrounds. The tuning, the missions (small challenges of different kinds), the good old license checks and the GT car area, in which you clean your vehicle and make oil change, and adapts to optically your taste, are treated.

The career is all in all a nice thing, though very biders in their presentation. The latter could be a herber criticism for some people. So sympathetic the idea with the "GT Café" may be: that the game forces you to complete any collection of a small history of history, those who are not interested in their content will quickly go to the mind. It's not that as if the particularly great staged. While the camera runs around a little around the respective cars, matching info is transported in pure text form. The Forza-makers would have recruited the former "Top Gear" moderators earlier, but Polyphony and Sony do not even want to put money in the cheapest form of voice output.

Why is it always the ki?!

But there are two more larger mankos. Number 1: The menu navigation. Yes, we are looking forward to the return of the world map. The miles is better than the nested menus of Gran Turismo 5 and 6. The problem is that still everything is so cumbersome. For example, your vehicle can only be changed via the garage or after selecting a race. If you are in any submenu of a submenu, there is no way to quickly return to the world map quickly. No, you must then press "circle" multiple times to "go back". Polyphony, we have the year 2022! So what just goes today! Main Manko Number 2: The opponent ki. Racing games are rarely with fame in this regard. The computer drivers in Gran Turismo 7 can unfortunately be classified at the lowest end of the spectrum.

Much too often they stick on the ideal line and also like to take no consideration of you. You are in the way? Well, then you just ram from behind. Also, mutual overtaking maneuvers, let alone real position duels, are only very rare to observe. Generally, the Ki acts much too schematically. In each race there are the three, four good drivers, which always always lead from the start to the field. The others are the obviously slower drivers whose task does not exist out to fight the victory, which is why there is a large gap between them and the front racing participants.

All this is certainly not provided, but the pure intention of developers. In most of the career races, there is finally a flying start and you always start as the last 1. It's not about exciting, realistic races in Gran Turismo 7 (at least in the single player), but the challenge to drive so well that you all overtake all the opponents. And if you do not make mistakes, no one of them will catch up. Thanks to the outstanding good driving physics, that's fun, but that does not mean that exciting races with a good ki would not be much better.

A big package

Despite the weak Ki, there is no boredom in Gran Turismo 7. This ensures the big scope of the game. Over 400 cars are waiting to be played by you. Although there are also several iterations of a model, for example two variants of the Porsche 911 GT3, which are only marginally different from each other, enough variety is still offered. In addition, Polyphony has already announced how to expand the fleet by free updates with Gran Turismo Sport.

The same applies to new routes (as well as career events, missions and more). Currently, Gran Turismo 7 offers a very decent range of courses with 34 races and 97 route layouts. Not only are real routes such as Brands Hatch, Laguna Seca and Suzuka, but also well-known fictional locations, for example the High Speed ​​Ring and the Deep Forest Raceway. It's only a pity that there is no city trails except for the Tokyo Expressway. As a result, the optical variety is limited, because you are just mainly on official racetracks in the countryside. Hopefully this will improve with the upcoming updates. For example, we would be pleased about a reunion with Paris.

It's so much more fun with human opponents

If you do not feel like lacing at the weak Ki, the multiplayer helps. He can really be seen in terms of functionality. On the one hand, you can join lobbies or open your own. The setting options are truly extensive and also allow proper long-distance race with up to 200 rounds with tire wear and fuel consumption. The race rules can also be adapted at will. Furthermore, there are so-called meeting places for some stretches, where you can easily get together with others freely over the piste. It is very pleasing that Gran Turismo 7 as one of a few modern racing games contains a split screen mode. However, the limited to two players, there is only a limited vehicle selection and Ki drivers can not be turned on.

The highlight is the sport mode, which Polyphony takes over directly from Gran Turismo Sport. Here you take place in daily races as well as right championships and rises in rank. A regulations ensure that Raudis will be punished bitter. Who drangles his competition from the route, receives a low sports perseverance rating, which causes your drivers' ranking can not exceed a certain level, no matter how successful you are. So the game motivates a certain race label on the day. The system has already been great in GT sport, so it is very welcome that Polyphony has adopted it unchanged for Part 7. So we see each other in the end of more hours in multi - as a single player spend.

A fountain of eyes

Technically, Gran Turismo 7 is an absolute force - and that, although there is raytracing during the actual race. Who activates the appropriate mode (which is of course ps5-exclusive), only in the repetitions, in photom mode and other 3D scenes, in which you do not play (ie, for example during the camera rides before the beginning of a race), to the enjoyment of For example, realistic reflections without tricks. That looks chic, but we would not need it. Thus, the rayTracing mode is no more than a nice bauble.

As I said, Gran Turismo 7 looks fantastic. The car models are insanely detailed and look almost photorealistic. The route environment also captivates with a high degree of detail. Above all, we are excited about the lighting. Whether you are in the middle of the day, at sunset or at night ride: Even without rayTracing, light falls on a very realistic way and also reflections look very good. The frame rate always remains at 60 fps, which allows a butter-soft racing experience.

The sound is at a high level. Well, the soundtrack is certainly a matter of taste. There are remixes of classical music that are very nice, but still the "Gran Turismo" typical pop rock pieces that sometimes have a bit cheap. But during the race we turn off the music anyway (does not say, you'll let her!) To fully enjoy the realistic engine sounds. Every car has its own sound, which changes when your upgrades built up. In this regard, Gran Turismo 7 clearly belongs to the best of the genre.

Conclusion

It's a pity: If Gran Turismo 7 had a more comfortable menu guidance and a good opponent KI, it would be a genre brine. Unfortunately, progress is much too low compared to the predecessors in this regard. As much as we look forward to being able to play a Gran Turismo with a great career mode, so much we are disappointed with the singleplayer experience. The immense grandiose driving physics ensures that we still have fun in solar mode, but for the alone we would not have forgiven the highest rating that you see below.

It deserves Gran Turismo 7 due to the multiplayer. Sporting mode is likely to provide a lot of long-term motivation and thanks to the many settings for your own lobbies, friends can spend a lot of time with each other in a wide variety of races. Nevertheless, we want to emphasize that Gran Turismo 7 had had the stuff in the highest rating regions. Maybe Polyphony can help with updates. If not, GT7 remains a very good racing game, but also one of the missed opportunities.

Gran Turismo 7

Per

Grandiose driving physics

Sophisticated and accessible

Looks sensational

Extensive career

Great engine sounds

CLASS DUALSENSE SUPPORT

Many vehicles and routes

Very good multiplayer buffet

Great weather simulation,...

THIS GRAN TURISMO 7 LICENSE TEST PUSHED ME TO THE EDGE

Contra

... but rain only on a few stretches

Weak ki

Biedere presentation

Cumbersome menu

Only one city course

Lean damage model

4/5 stars



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