MMO-Launches in 2021/2022: Nothing for people with job and family

There is no two weeks ago, because I've sought out self-confident: Do not worry! Lost Ark will not have the problems of Amazon's New World ! And even if LOST ARK currently does not have the exact major problems like New World, the result for many games is ultimately so frustrating that I no longer get out of the number. I was wrong. We still pack New World and Lost Ark Final Fantasy 14: Endwalker from December 2021 or WOW CLASSIC , it seems to actually impossible to publish an online role-playing game or fresh MMO content, If the hype has achieved a degree.

The Challenge MMO-Launch

Who, as I've participated, many, many MMO launches, who knows only too well, where the saying "never play on launch / patch-day" comes from. This small, but fine rule mainly affects Western online role-playing games, which appear worldwide for the first time. In these work not only the servers around the launch on the absolute limit, these are very often quite mistaken, because only a certain degree of fine cut can be achieved through the alpha and beta tests. Much does not come to the surface even with long tests, if hundreds of thousands of players in live operation make the world unsafe

And then in the past, we had always candidates, which were simply not finished to start, but still published were released. Some or all these issues seemed pretty much every western online role-playing game, which has appeared in the last 20 years, included the last major MMO launches (New World in 2021 or The Elder Scrolls online in 2014).

Also addons and ports are affected

Also problematic publications of extensions, chapters or patches we had to experience in the last decades again and again. Time for design technical reasons (a zone as a starting area for all factions, hello, hellfire half island!), Times because of bugs or other technical problems. As blatant as in the extension endwalker for Final Fantasy 14, the frustration potential only rarely fell out. On the contrary, I recently remember many content releases in recent years, which have gone easily across the stage.

The most loving ran in the past - in my experience - the portings of Asian MMOs for the Western market. Here the developers usually have one, two years to miss the game properly finish and content before the respective title appears in Europe and the USA. Of the above problems, only number 1 is in question: can the servers master the onslaught?

However, Asian online role-playing games often have certain peculiarities that did not arrive well with all Western MMO fans. Be it the visual presentation, restrictions such as a gender or race-lock in the character creation (classes are bound to a gender or a people) or the way the shop has often been integrated into the gaming experience. In short: Asia-MMOs usually focus on a niche target group in the West. For a Black Desert or Blade & Soul, the respective Launch phases therefore fell quite supple to name only two of the better representatives of this guild from recent years.

MMO-Hype in 2021/2022

Now, if I look at the last big launches, so from New World, Endwalker and now Lost Ark, I have to stick that the launch problems have reached its own quality again, which goes beyond the previously valid observations (see above). Clear, to a certain attitude, will also play the Corona Pandemic a role - keywords: poor semiconductor availability.

At the same time, all three releases have a commonality, which did not exist in the form of online role plays by 2014 in the high-time online role-playing games: the Hype Train (which was already available) in all three cases through the numerous streamer and Youtuber Extremely fueled. At ASMONDOLD alone, after the shift of the Free2Play launch of Lost Ark on Friday , more than 400,000 people , which were ready to storm the servers at all times. We still pack all the other channels, you can certainly come to a million hungry MMO fans who wanted to go to the servers at night at night.

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